AVAR 2022: AES 4th International Conference on Audio for Virtual and Augmented Reality

Call for Submissions

Call for Submissions/Contributions is now closed!

The Audio Engineering Society is pleased to announce its fourth International Conference on Audio for Virtual and Augmented Reality. This conference will gather research scientists, engineers, VR, AR and MR developers and content providers to explore and discuss topics such as: spatial audio capture, rendering and synthesis over headphones and loudspeakers; binaural, ambisonics and wave field synthesis techniques; 3D sound field navigation; HRTF modeling and derivation from optical and/or acoustic measurements; reverb and room acoustics synthesis; 3D audio mixing and content production; and sound design for VR/AR/MR, and best practices.

Updated: May 3, 2022


Key Details:

AVAR 2022: AES 4th International Conference on Audio for Virtual and Augmented Reality

DigiPen Institute of Technology
Redmond, WA
August 15-17, 2022

Contribution Key Details:

Key dates:

Précis or Full Paper
Submission Deadline

Extended to May 15, 2022

Précis or Full Paper
Acceptance Decision

June 13, 2022

Submission Deadline

May 9, 2022

Final Manuscript Deadline

July 22, 2022

Acceptance Decision

June 2, 2022

Updated: May 3, 2022

Submission Guidelines

All submissions should have a clear connection with audio for virtual, augmented and mixed reality. Content should reflect the scientific and creative progress made and highlight relevant contributions or conclusions to attendees. We encourage multidisciplinary approaches to the area and an exploration of the interactions between content creators, engineers and the audience as well as relationships between theory and practice.
Submissions may be in the form of Paper or Workshop. All Paper proposals are to be submitted using Easy Chair.
All Workshop proposals should be submitted using this form.

Paper proposals should initially consist of title, abstract (60 to 120 words), and précis (500 to 750 words free form text with optional references), followed later by a full and complete paper, once accepted. Alternatively, authors may submit a full paper for peer review from the outset. Acceptance of papers will be determined by the committee based on peer review. The paper submission deadline is: May 15, 2022. Authors of accepted précis and full paper submissions will be notified by June 13, 2022. For all accepted submissions, final manuscripts of a maximum of 10 pages (3000 words) must be submitted by July 22, 2022. Please contact  2022avar_papers@aes.org if you have any queries about paper submissions.

Workshops will complement the conference paper sessions by providing panel discussions, presentations and lectures led by experts in the field. These events will provide in-depth yet practical discussions related to audio for virtual, augmented and mixed reality while demonstrating the application of science in real-world scenarios. Workshop proposals should include: title, abstract (60 to 120 words), and description (up to 500). The description should include the number and names of presenters involved, format of the presentation (single presenter, panel, round-table, etc.), duration of the presentation, what attendees may need to bring (laptop, headphones, etc.), and a list of topics to be covered.  The Workshop submission deadline is May 9, 2022. Notices of accepted workshops will be sent out no later than June 2, 2022. Please contact  2022avar_workshops@aes.org if you have any queries about workshop submissions.

List of Topics

Research in audio for virtual and augmented reality:
  • Spatial sound capture
  • Binaural reproduction over headphones and loudspeakers (dummy head equalization, crosstalk-cancellation, up-mixing)
  • Multichannel rendering (wave field synthesis, Ambisonics)
  • 3D sound field navigation
  • Object-based audio
  • HRTF modeling and derivation from optical and/or acoustic measurements
  • Virtual environment modeling (synthetic sound fields, reverberation)
  • Spatial audio quality, compression, streaming, and latency
  • Spatial perception and psychoacoustics
  • Listening tests and evaluation
  • VR/AR/MR audio perception and enhancement
  • Smart audio for VR/AR/MR
  • Hardware and calibration for VR/AR/MR audio
  • Transparent hearing applications and hardware
Implementation, recording, production, and content creation:
  • Audio capture and synthesis (recording, synthetic sound fields)
  • Audio production for VR/AR (3D mixing, mastering, effects, tools, software)
  • Sound design for VR/AR 
  • Music composition for VR/AR
  • AR/VR audio in streaming and broadcast (Television, Radio, IP) applications
  • Telepresence and live AR/VR audio production
  • Applications in VR/AR (case studies)
  • Developing Audio Standards for VR/AR Applications  
  • Audio for Location based installations (entertainment etc.)
  • Audio in Enterprise applications


Accepted papers will be included in the conference proceedings. The papers will be published in the AES E-Library no earlier than 10 days before the conference starts.

Registration requirement

At least one author on each paper must register for the conference for the paper to be included in the conference program and proceedings.

Open Access

Authors will have the option of submitting Open Access papers. For further information see http://www.aes.org/openaccess/

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