Date
- Feb 26 2024
- Expired!
Time
- 7:30 pm - 9:30 pm
AES Melbourne Section Event – Game Audio Asset Collection, Production, and Management
This is a hybrid event.
One of the key aspects of game audio production that is seldom covered is how we deal with our assets. There are various approaches for creation of sounds, but often the raw source material is not part of that conversation.
In this talk, Stephan Schutze will explore the various ways we can source content for game production and the various ways we manage, implement, store, and handle the raw material of the craft.
Come armed with questions and curiosity.
The event will be live-streamed on the AES Melbourne Section YouTube channel: https://www.youtube.com/AESMelbourneSection
No registration is required.