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A 3D real time rendering engine for sound reproduction via headphones is presented. Binaural sound reproduction requires filtering of virtual sources with head related transfer functions (HRTFs). To improve source localization capabilities head tracking as well as room simulation have to be incorporated. This yields the problem of high-quality time-varying interpolation between different HRTFs. The proposed solution uses a virtual ambisonic approach that results in time invariant HRTF filter.
Author (s): Noisternig, Markus; Sontacchi, Alois; Musil, Thomas; Holdrich, Robert
Affiliation:
Institute of Electronic Music and Acoustics, University of Music and Dramatic Arts, Graz, Austria
(See document for exact affiliation information.)
Publication Date:
2003-06-06
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Session subject:
Multichannel Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=12314
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Noisternig, Markus; Sontacchi, Alois; Musil, Thomas; Holdrich, Robert; 2003; A 3D Ambisonic Based Binaural Sound Reproduction System [PDF]; Institute of Electronic Music and Acoustics, University of Music and Dramatic Arts, Graz, Austria; Paper 1; Available from: https://aes2.org/publications/elibrary-page/?id=12314
Noisternig, Markus; Sontacchi, Alois; Musil, Thomas; Holdrich, Robert; A 3D Ambisonic Based Binaural Sound Reproduction System [PDF]; Institute of Electronic Music and Acoustics, University of Music and Dramatic Arts, Graz, Austria; Paper 1; 2003 Available: https://aes2.org/publications/elibrary-page/?id=12314