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An interactive reverberator, which applies realistic computed acoustic responses interactively to video game scenes, is a very important technology for the processing of in-game sounds. The mainframe of an interactive reverberator, which the authors developed, is designed based on statistical acoustics theory, so that it is possible to compute fast enough to realize real-time processing in fast-changing game scenes. Though statistical reverbs generally do not provide a high level of reality, the authors have achieved a quantum leap of sound quality by applying Hanyu`s algorithm to conventional theories. The reverberator features: (1) No pre-computing jobs including room modeling are required. (2) Three-dimensional responses are generated automatically. (3) Complex factor of a room`s shape, open-air areas, and effects of neighboring reverberations are expressed. The authors implemented the reverberator into a Capcom’s middleware experimentally and have verified it can run effectively. In this paper the algorithm, background theories, and implementation techniques are introduced.
Author (s): Nakahara, Masataka; Kishi, Tomoya; Kojima, Kenji; Hanyu, Toshiki; Hoshi, Kazuma
Affiliation:
ONFUTURE Ltd.; SONA Corp.; CAPCOM Co., Ltd.; Nihon University
(See document for exact affiliation information.)
AES Convention: 133
Paper Number:67
Publication Date:
2012-10-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=16622
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Nakahara, Masataka; Kishi, Tomoya; Kojima, Kenji; Hanyu, Toshiki; Hoshi, Kazuma; 2012; Implementation of an Interactive 3-D Reverberator for Video Games Using Statistical Acoustics [PDF]; ONFUTURE Ltd.; SONA Corp.; CAPCOM Co., Ltd.; Nihon University; Paper 67; Available from: https://aes2.org/publications/elibrary-page/?id=16622
Nakahara, Masataka; Kishi, Tomoya; Kojima, Kenji; Hanyu, Toshiki; Hoshi, Kazuma; Implementation of an Interactive 3-D Reverberator for Video Games Using Statistical Acoustics [PDF]; ONFUTURE Ltd.; SONA Corp.; CAPCOM Co., Ltd.; Nihon University; Paper 67; 2012 Available: https://aes2.org/publications/elibrary-page/?id=16622
@article{nakahara2012implementation,
author={nakahara masataka and kishi tomoya and kojima kenji and hanyu toshiki and hoshi kazuma},
journal={journal of the audio engineering society},
title={implementation of an interactive 3-d reverberator for video games using statistical acoustics},
year={2012},
number={67},
month={october},}