AES E-Library

Interdisciplinary Experiences of Teaching Audio for Games

In this work, we describe the experiences, challenges and outcomes from the delivery of a module entitled Audio Technology for Games, delivered at a UK university. The module is at level 5 of the Framework for Higher Education Qualifications in England, Wales and Northern Ireland (FHEQ) and has been integrated within a BSc (Hons) Computer Game Development degree programme since 2008. As such, the module is taught to students with little to no experience of audio engineering and requires them to rapidly develop a range of technical audio skills, workflows and processes that are then to be integrated within a game and software environment. In this paper, we provide a reflective and critical discussion of the syllabus and teaching processes adopted during the module, which includes analysis of student performance and perception of the module. Crucially, we demonstrate the module is effective at having the desired impact of equipping non-audio students with the required skills and understanding so that they recognise processes, tools and techniques and understand roles of audio engineers, sound designers and musical directors in the games industry.

 

Author (s):
Affiliation: (See document for exact affiliation information.)
Publication Date:
Session subject:
Permalink: https://aes2.org/publications/elibrary-page/?id=17850


(265KB)


Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Type:
E-Libary location:
16938
Choose your country of residence from this list:










Skip to content