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“Immersion [...] is a perception of being physically present in a non-physical world.” It is critical to think about immersive audio for live music streaming because giving listeners the illusion of being transported to a different acoustic environment makes the experience of streaming much more real. In this paper we are describing various approaches to enable audio engineers to create immersive audio content for live streaming, whether using existing tools and network infrastructure and delivering static binaural audio, or getting ready for emerging tools and workflows for Virtual Reality streaming.
Author (s): Kares, Johannes; Larcher, Veronique
Affiliation:
Sennheiser, Wien, Austria; Sennheiser, Switzerland
(See document for exact affiliation information.)
Publication Date:
2016-09-06
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Session subject:
Streaming Immersive Audio Content
Permalink: https://aes2.org/publications/elibrary-page/?id=18494
(169KB)
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Kares, Johannes; Larcher, Veronique; 2016; Streaming Immersive Audio Content [PDF]; Sennheiser, Wien, Austria; Sennheiser, Switzerland; Paper 5-1; Available from: https://aes2.org/publications/elibrary-page/?id=18494
Kares, Johannes; Larcher, Veronique; Streaming Immersive Audio Content [PDF]; Sennheiser, Wien, Austria; Sennheiser, Switzerland; Paper 5-1; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18494