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The dedicated audio rendering engine for conducting listening experiments using the SALTE (Spatial Audio Listening Test Environment) open-source virtual reality framework is presented. The renderer can be used for controlled playback of Ambisonic scenes (up to 7th order) over headphones and loudspeakers. Binaural-based Ambisonic rendering facilitates the use of custom HRIRs contained within separate WAV ?les or SOFA ?les as well as head tracking. All parameters of the audio rendering software can be controlled in real-time by the SALTE graphical user interface. This allows for perceptual evaluation of Ambisonic scenes and different decoding schemes using custom HRTFs.
Author (s): Rudzki, Tomasz; Earnshaw, Chris; Murphy, Damian; Kearney, Gavin
Affiliation:
University of York, York, UK
(See document for exact affiliation information.)
AES Convention: 147
Paper Number:537
Publication Date:
2019-10-06
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Session subject:
Posters: Spatial Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=20560
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Rudzki, Tomasz; Earnshaw, Chris; Murphy, Damian; Kearney, Gavin; 2019; SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR [PDF]; University of York, York, UK; Paper 537; Available from: https://aes2.org/publications/elibrary-page/?id=20560
Rudzki, Tomasz; Earnshaw, Chris; Murphy, Damian; Kearney, Gavin; SALTE Pt. 2: On the Design of the SALTE Audio Rendering Engine for Spatial Audio Listening Tests in VR [PDF]; University of York, York, UK; Paper 537; 2019 Available: https://aes2.org/publications/elibrary-page/?id=20560
@article{rudzki2019salte,
author={rudzki tomasz and earnshaw chris and murphy damian and kearney gavin},
journal={journal of the audio engineering society},
title={salte pt. 2: on the design of the salte audio rendering engine for spatial audio listening tests in vr},
year={2019},
number={537},
month={october},}