Journal of the Audio Engineering Society

2011 January/February - Volume 59 Number 1/2

Papers


Audio Signal Processing Using Graphics Processing Units

Authors: Savioja, Lauri; Välimäki, Vesa; Smith, Julius O.

Although the special purpose graphics processing unit (GPU) found in many personal computers was designed to accelerate complex visual displays, the GPU can also be used for audio signal processing. Several case studies illustrate the use of the GPU in audio applications. For example with additive synthesis, 2 million sine waves were computed in real time, which is about a thousandfold better than a CPU implementation. FFTs and filters also were faster when using a GPU.

Spatiotemporal Gradient Analysis of Differential Microphone Arrays

Authors: Kolundzija, Mihailo; Faller, Christof; Vetterli, Martin

Analyzing the sound pressure field as a multivariate function of spatial location and time illustrates the working principles of gradient and differential microphone arrays. This analysis provides the means for the adjustment of various array parameters, such as array orientation and shape, inter-microphone distances, and microphone signal delays. By using this new perspective, designers have a clear interpretation of gradient and differential microphones and microphone arrays.

Reproducing Applause-Type Signals with Directional Audio Coding

Authors: Laitinen, Mikko-Ville; Kuech, Fabrian; Disch, Sascha; Pulkki, Ville

Reproduction of surrounding applause-type signals is known to produce audible artifacts with parametric spatial audio coders. This arises from inadequate temporal resolution. Better quality results if the temporal resolution is high enough to analyze each handclap separately, which can be obtained by using different temporal windows for different frequencies. Formal listening tests confirm the improved subjective quality.

Engineering reports


Dynamic Measurement of Transducer Effective Radiation Area

Authors: Klippel, Wolfgang; Schlechter, Joachim

Accurate measurement of the effective radiation area of loudspeakers is important because this parameter determines the acoustical power and the efficiency. The conventional methods fail for microspeakers and headphones when the surround geometry is complex and the excursions do not vary linearly. Two new methods are proposed to handle these cases: using laser sensor and microphone to measure voice-coil displacement and sound pressure, and using laser triangulation scanner to measure vibration and geometry of the radiator.

Standards and Information Documents


AES Standards Committee News

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Features


[Feature] Novel spatial audio processing and rendering tools are enabling the simulation and control of 3-D audio reproduction in a wide range of contexts. From unusual transducer types to the creation and virtualization of believable audio spaces, papers presented at the 40th International Conference exemplified the impressive range of research in this fast-moving field.

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43rd Conference, Pohang, Call for Papers

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131st Convention, New York, Call for Papers

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Special Issue on Auditory Displays, Call for Papers

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Call for Reviewers

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44th Conference, San Diego, Call for Papers

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Departments


News of the Sections

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New Products and Developments

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Available Literature

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In Memoriam

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Advertiser Internet Directory

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Sound Track

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Sections Contacts Directory

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AES Conventions and Conferences

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Extras


Table of Contents

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Cover & Sustaining Members List

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AES Officers, Committees, Offices & Journal Staff

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