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Loudness management is an essential and often mandatory aspect for content providers and broadcasters. Regional requirements/guidelines based on Recommendation ITU-R BS.1770 form the basis for the loudness practice in broadcasting. It has recently been revised to support new immersive-channel formats, but not explicitly for object-based audio formats. Object-based audio is currently being delivered over-the-top (OTT) and loudness management must be addressed to meet requirements and provide a good user experience. These new audio formats allow the content to be played back over a larger range of playback configurations, which has the potential for loudness variations. This brief describes loudness measurement and management for currently deployed object-based delivery and shows how legacy playback of this content meets the current broadcasting recommendations.
Author (s): Norcross, Scott G.; Pribadi, Marvin; Nanda, Sachin
Affiliation:
Dolby Laboratories, Inc., San Francisco, CA, USA
(See document for exact affiliation information.)
AES Convention: 142
Paper Number:352
Publication Date:
2017-05-06
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Session subject:
Spatial Audio, Listening Tests, Systems
Permalink: https://aes2.org/publications/elibrary-page/?id=18727
(215KB)
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Norcross, Scott G.; Pribadi, Marvin; Nanda, Sachin; 2017; Practical Loudness Measurement and Management for Immersive Audio [PDF]; Dolby Laboratories, Inc., San Francisco, CA, USA; Paper 352; Available from: https://aes2.org/publications/elibrary-page/?id=18727
Norcross, Scott G.; Pribadi, Marvin; Nanda, Sachin; Practical Loudness Measurement and Management for Immersive Audio [PDF]; Dolby Laboratories, Inc., San Francisco, CA, USA; Paper 352; 2017 Available: https://aes2.org/publications/elibrary-page/?id=18727