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This paper describes new signal processing algorithms, implemented on an advanced DSP engine, for simulating more accurate sound images via 2-speaker stereo than has hitherto been possible. The new algorithms simulate both subjective distance from the listener and a realistic angular size for sound sources panned in the stereo image. We describe both the cues and psychoacoustic requirements to create such realistic stereo images, and detail some of the mathematical theory involved in the design of such algorithms.
Author (s): Gerzon, Michael A.
Affiliation:
(See document for exact affiliation information.)
AES Convention: 93
Paper Number:3423
Publication Date:
1992-10-06
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Session subject:
Digital Signal Processing
Permalink: https://aes2.org/publications/elibrary-page/?id=6711
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Gerzon, Michael A.; 1992; Signal Processing for Simulating Realistic Stereo Images [PDF]; ; Paper 3423; Available from: https://aes2.org/publications/elibrary-page/?id=6711
Gerzon, Michael A.; Signal Processing for Simulating Realistic Stereo Images [PDF]; ; Paper 3423; 1992 Available: https://aes2.org/publications/elibrary-page/?id=6711