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2024 AES 5th International Conference on Audio for Virtual and Augmented Reality – Program

Schedule at a Glance
August 19 – 21, 2024
DigiPen Institute of Technology, Redmond, Washington, USA
Monday, August 19, 2024

8:00 AM – 9:00 AM                    Registration & Breakfast Bar

8:45 AM – 10:00 AM                 Opening Remarks & Keynote

8:45 AM – 6:30 PM                   Posters, Demo & Exhibition Open

10:00 AM – 10:30 AM               Panel Discussion

11:30 AM – 1:00 PM                  Workshop & Paper Session

12:30 PM – 2:00 PM                  Lunch

1:30 PM – 6:30 PM                    Workshops & Paper Sessions

5:00 PM – 7:00 PM                    Poster Session

7:00 PM – 8:30 PM                    Reception

Tuesday, August 20, 2024

8:00 AM – 9:00 AM                     Registration & Breakfast Bar

8:45 AM – 10:00 AM                 Keynote #2

8:45 AM – 5:00 PM                   Posters, Demo & Exhibition Open

10:00 AM – 10:30 AM               Panel Discussion

11:30 AM – 1:00 PM                  Workshop & Paper Session

12:30 PM – 2:00 PM                  Lunch

1:30 PM – 5:00 PM                    Workshops & Paper Sessions

5:00 PM – 8:30 PM                    Banquet

Wednesday, August 21, 2024

8:00 AM – 9:00 AM                    Registration & Breakfast Bar

8:45 AM – 10:00 AM                 Keynote #3

8:45 AM – 6:00 PM                   Posters, Demo & Exhibition Open

10:00 AM – 10:30 AM               Panel Discussion

11:30 AM – 1:00 PM                  Workshop & Paper Session

12:30 PM – 2:00 PM                  Lunch

1:30 PM – 6:00 PM                    Workshops & Paper Sessions

6:30 PM – 8:30 PM                    Banquet

**As of January 26, 2024 – Subject to Change

Proposed Topics
Audio for Virtual and Augmented Reality
Research in Audio for Virtual and Augmented Reality
  • Spatial sound capture
  • Binaural reproduction over headphones and loudspeakers (dummy head equalization, crosstalk-cancellation, up-mixing)
  • Multichannel rendering (wave field synthesis, Ambisonics)
  • 3D sound field navigation
  • Object-based audio
  • HRTF modeling and derivation from optical and/or acoustic measurements
  • Virtual environment modeling (synthetic sound fields, reverberation)
  • Spatial audio quality, compression, streaming, and latency
  • Spatial perception and psychoacoustics
  • Listening tests and evaluation
  • VR/AR/MR audio perception and enhancement
  • Smart audio for VR/AR/MR
  • Hardware and calibration for VR/AR/MR audio
  • Transparent hearing applications and hardware
Implementation, Recording, Production, and Content Creation
  • Audio capture and synthesis (recording, synthetic sound fields)
  • Audio production for VR/AR (3D mixing, mastering, effects, tools, software)
  • Sound design for VR/AR
  • Music composition for VR/AR
  • AR/VR audio in streaming and broadcast (Television, Radio, IP) applications
  • Telepresence and live AR/VR audio production
  • Applications in VR/AR (case studies)
  • Developing Audio Standards for VR/AR Applications
  • Audio for Location based installations (entertainment etc.)
  • Audio in Enterprise applications
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