Status

Program Live,
Sold Out
Senju Campus, Tokyo University of the Arts

Location

Senju Campus, Tokyo University of the Arts
1 Chome-25-1 Senju, Adachi City, Tokyo 120-0034, Japan
Website
Link

Location

Senju Campus, Tokyo University of the Arts
Senju Campus, Tokyo University of the Arts
1 Chome-25-1 Senju, Adachi City, Tokyo 120-0034, Japan
Website
https://www.geidai.ac.jp/english/facilities/senju-campus

Date

Apr 27 - 29 2024
Expired!

Time

JST (Japan)
All Day

2024 AES 6th International Conference on Audio for Games

Interactive Audio Innovation, Rediscovering the Heritage.

Submissions are now closed for all Papers and Workshops.

Game audio began with simple beeps just a few decades ago, but it has undergone dramatic changes quickly. Today, it continues to evolve as a cutting-edge form of audio expression that incorporates all kinds of audio technology.

The immersive sound in games extends beyond the limitations of multi-channel audio. It is an essential element of immersion that combines various factors, such as emotive, realistic, and interactive sounds, to create a truly immersive experience. Moreover, interactive sound expression is the essence of gaming and has evolved while being inherited. This conference aims to explore the fundamental nature of interactive sound expressions that have been passed down from the past and propose innovations that connect the present and future.

Join us in Tokyo and immerse yourself in the world of game audio and rediscover its traditions, share your experiences with many colleagues, and witness innovations for a hopeful future.

Please note: Sponsorships for this conference are sold out. 

*Presenters and Authors – Please wait to receive further instructions on how to register.

**To request an AES visa invitation letter – Paper authors and workshop participants can contact info@hq.aes.org.

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