Status
Location
Location
Other Locations
Online
Date
- Aug 13 2024
- Expired!
Time
- 7:00 pm - 8:30 pm
AES United Kingdom Section Event – Game Audio Technology with Criterion Games
Join the audio team of Electronic Arts’ Criterion Games as they discuss the future of game audio technology.
Your host for the event – Dr Alexander Horowitz (Audio Director) – will be joined by a panel of four industry experts, including: Adam Philp (Senior Software Engineer), Gaetan Lourmiere (Senior Technical Audio Designer), Sean Wilson (Audio Software Engineer), Isaac Major (Software Engineer Intern).
Questions will be taken from the floor and over Zoom, as well as stimulating discussion on the past, present and future of Audio Technology in the Gaming sector.
Complete the zoom registration form linked above if you wish to attend the event in person.
For those that can make it to the event in person there will be light refreshments and snacks after the event during a networking session where attendees can mingle with the panelists and other attendees.
Speaker: Alexander Horowitz – Audio Director, Electronic Arts’ Criterion Games (email)
Dr Alexander Horowitz is a game audio director and composer based in South East England. He is the Audio Director at Electronic Arts’ Criterion in Guildford, UK, and was previously the Audio Director at Improbable in London and the Audio Lead at Studio Gobo in Brighton and Hove, directing the European audio team on Hogwarts Legacy, and contributing to its Grammy Award-nominated original score. Prior to his work on Hogwarts Legacy, Alexander was the Head of Audio at Imaginati Studios, the games division of Andy Serkis’ Imaginarium in London, and also worked on well-known AAA games including Red Dead Redemption 2 and GTA V: Online at Rockstar North, and Madden NFL 17 for Electronic Arts. Having initially trained as a composer at the Royal Conservatoire of Scotland, Alexander received a BAFTA New Talent nomination for the short film ‘Room 9’ in 2011 and graduated from the BMus (Hons) Composition programme in 2013. At the Glasgow School of Art, he graduated from the MDes Sound for the Moving Image programme in 2015 and the MSc Serious Games and Virtual Reality programme in 2016, and successfully defended his PhD in Game Development in 2022.
Event Contact: Neil Johnson
Time above listed in event local time.