[TOKYO – February 7, 2024] – The Audio Engineering Society (AES) has opened registration for the 6th International Conference on Audio for Games in Tokyo.
The conference will bring together colleagues and industry leaders to explore the fundamental nature of interactive sound expressions that have evolved within the gaming industry as well as exciting innovations for the future. The three-day program (April 27-29) will be filled with educational content, with planned topics ranging from immersive and interactive sound design, automation and efficiency in its implementation, and sound production techniques for remote work to haptic feedback, future game audio production workflows, and machine learning, deep learning, and AI for audio.
There is no better venue for this highly anticipated event than the Senju Campus of the Tokyo University of the Arts (TUA). As the only national arts university in Japan, TUA has trained artists in the fields of sound, intermedia, music composition, and global arts for more than 70 years. Its stunning campus is situated close to the vibrant city center and boasts well-equipped facilities, including two recording studios, sound production studios, and a performance hall.
Registration is now open, with discounts for AES members and students. Full event details are available on the AES website.
The Audio Engineering Society (AES) is the leading professional association worldwide for audio professionals and enthusiasts. For more than 75 years, the AES has been at the forefront of audio technology and innovation, providing a platform for knowledge exchange, networking, and industry collaboration.
Director of Marketing and Communications
Audio Engineering Society