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This paper describes a framework to facilitate the authoring of sound with spatio-temporal relativity in virtual or augmented environments. It is based upon the premise that the interactor with the environment creates their own individual interpretation of `narrative` as a result of their movement through the space, accumulating fragments of stimuli or content to create meaning. Inspiration is gained from the actions of the archaeologist, using stratigraphy as a recording practice that records spacio-temporal paradigms. As the author of a spatialised soundscape composes a database of narrative fragments for the user to find, the paper proposes a distinct design process that reverses the excavation procedure, and re-imagines stratigraphical layers as phases of sound in the present tense.
Author (s): Paterson, Andrew G.
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2002-06-06
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Session subject:
Virtual, Synthetic and Entertainment Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=11149
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Paterson, Andrew G.; 2002; Stratigraphical Sound in 4D Space [PDF]; ; Paper 000227; Available from: https://aes2.org/publications/elibrary-page/?id=11149
Paterson, Andrew G.; Stratigraphical Sound in 4D Space [PDF]; ; Paper 000227; 2002 Available: https://aes2.org/publications/elibrary-page/?id=11149