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A new algorithm to find an optimal filter partition for efficient long convolution with low input/output delay is presented. For a specified input/output delay and filter length, our algorithm finds the non-uniform filter partition that minimizes computational cost of the convolution. We perform a detailed cost analysis of different block convolution schemes, and show that our optimal-partition finder algorithm allows for significant performance improvement. Furthermore, when several long convolutions are computed in parallel and their outputs are mixed down (as is the case in multiple-source 3-D audio rendering), the algorithm finds an optimal partition (common to all channels) that allows for further performance optimization.
Author (s): Garcia, Guillermo
Affiliation:
Creative Advanced Technology Center, Scotts Valley, CA ; Center for Computer Research in Music and Acoustics (CCRMA), Stanford University, CA
(See document for exact affiliation information.)
AES Convention: 113
Paper Number:5660
Publication Date:
2002-10-06
Import into BibTeX
Session subject:
Signal Processing
Permalink: https://aes2.org/publications/elibrary-page/?id=11275
(141KB)
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Garcia, Guillermo; 2002; Optimal Filter Partition for Efficient Convolution with Short Input/Output Delay [PDF]; Creative Advanced Technology Center, Scotts Valley, CA ; Center for Computer Research in Music and Acoustics (CCRMA), Stanford University, CA; Paper 5660; Available from: https://aes2.org/publications/elibrary-page/?id=11275
Garcia, Guillermo; Optimal Filter Partition for Efficient Convolution with Short Input/Output Delay [PDF]; Creative Advanced Technology Center, Scotts Valley, CA ; Center for Computer Research in Music and Acoustics (CCRMA), Stanford University, CA; Paper 5660; 2002 Available: https://aes2.org/publications/elibrary-page/?id=11275