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The Godot system for the modeling and audible simulation of room acoustics is described, with emphasis on the design of the signal processing portions of the system. The implementation of both the software and hardware portions of the audible simulation subsystem is discussed here; recorded samples of Godot simulations will be presented at the meeting.
Author (s): Walsh, John P.; Rivard, Marcel T.
Affiliation:
Barron and Associates Acoustical Consultants Ltd., Vancouver, B. C., Canada
(See document for exact affiliation information.)
AES Convention: 72
Paper Number:1910
Publication Date:
1982-10-06
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Session subject:
Acoustic and Reinforcement Techniques
Permalink: https://aes2.org/publications/elibrary-page/?id=11846
(439KB)
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Walsh, John P.; Rivard, Marcel T.; 1982; Signal Processing Aspects of Godot: A System for Computer-Aided Room Acoustics Modeling and Simulation [PDF]; Barron and Associates Acoustical Consultants Ltd., Vancouver, B. C., Canada; Paper 1910; Available from: https://aes2.org/publications/elibrary-page/?id=11846
Walsh, John P.; Rivard, Marcel T.; Signal Processing Aspects of Godot: A System for Computer-Aided Room Acoustics Modeling and Simulation [PDF]; Barron and Associates Acoustical Consultants Ltd., Vancouver, B. C., Canada; Paper 1910; 1982 Available: https://aes2.org/publications/elibrary-page/?id=11846