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The theory and techniques for virtual acoustic modeling and rendering are discussed. The creation of natural sounding audiovisual environments can be divided into three main tasks: sound source, room acoustics, and listener modeling. These topics are discussed in the context of both non-real-time and real-time virtual acoustic environments. Implementation strategies are considered, and a modular and expandable simulation software is described.
Author (s): Savioja, Lauri; Huopaniemi, Jyri; Lokki, Tapio; Väänänen, Ritta
Affiliation:
Helsinki University of Technology,HUT, Finland ; Nokia Research Center, Speech and Audio Systems Laboratory, Nokia Group, Finland
(See document for exact affiliation information.)
Publication Date:
1999-09-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=12095
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Savioja, Lauri; Huopaniemi, Jyri; Lokki, Tapio; Väänänen, Ritta; 1999; Creating Interactive Virtual Acoustic Environments [PDF]; Helsinki University of Technology,HUT, Finland ; Nokia Research Center, Speech and Audio Systems Laboratory, Nokia Group, Finland; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=12095
Savioja, Lauri; Huopaniemi, Jyri; Lokki, Tapio; Väänänen, Ritta; Creating Interactive Virtual Acoustic Environments [PDF]; Helsinki University of Technology,HUT, Finland ; Nokia Research Center, Speech and Audio Systems Laboratory, Nokia Group, Finland; Paper ; 1999 Available: https://aes2.org/publications/elibrary-page/?id=12095
@article{savioja1999creating,
author={savioja lauri and huopaniemi jyri and lokki tapio and väänänen ritta},
journal={journal of the audio engineering society},
title={creating interactive virtual acoustic environments},
year={1999},
volume={47},
issue={9},
pages={675-705},
month={september},}