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[feature article] Game Audio makes up one-third of a multibillion-dollar gaming industry. It has been suggested that the industry accounts for between 6 and 9 billion dollars a year, so it is of major importance for audio engineers. At this workshop at the AES 113th Convention in Los Angeles a selection of the key experts on the topic shared the wealth of their experience and knowledge.
Author (s): Staff, AES
Affiliation:
School of Acoustics and Electronic Engineering, University of Salford, Salford, UK
(See document for exact affiliation information.)
Publication Date:
2003-04-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=12228
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Staff, AES; 2003; Game Audio: Follow-up to workshop at 113th Convention [PDF]; School of Acoustics and Electronic Engineering, University of Salford, Salford, UK; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=12228
Staff, AES; Game Audio: Follow-up to workshop at 113th Convention [PDF]; School of Acoustics and Electronic Engineering, University of Salford, Salford, UK; Paper ; 2003 Available: https://aes2.org/publications/elibrary-page/?id=12228