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As a result of a long term research work the author presents a new method for creating, improving and applying highest quality “acoustical fingerprints”. Further “ingredients” of the presented room sampling method are known by most audio experts: a loud speaker, regular sound recording equipment and know-how. A basic method was optimised and extended in order to create a new generation of simulation tools for use in music and film post pro studios. A new software was developed to faciliate the process even further. Beneath practical hints for sampling rooms the presentation will include a poetic “virtual acoustic tour” through famous german spaces in multichannel format as well as a preview of the coming generation of complex sound field simulation.
Author (s): Kessler, Ralph
Affiliation:
PINGUIN Research and Development
(See document for exact affiliation information.)
AES Convention: 118
Paper Number:6342
Publication Date:
2005-05-06
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Session subject:
Spatial Perception and Processing
Permalink: https://aes2.org/publications/elibrary-page/?id=13058
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Kessler, Ralph; 2005; An Optimized Method for Capturing Multidimensional “Acoustic Fingerprints” [PDF]; PINGUIN Research and Development; Paper 6342; Available from: https://aes2.org/publications/elibrary-page/?id=13058
Kessler, Ralph; An Optimized Method for Capturing Multidimensional “Acoustic Fingerprints” [PDF]; PINGUIN Research and Development; Paper 6342; 2005 Available: https://aes2.org/publications/elibrary-page/?id=13058