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Convolution reverberation is an excellent method for generating high-quality artificial reverberation that accurately portrays a specific space, but it can only represent the static listener and source positions of the measured impulse response being convolved. In this paper, multiple measured impulse responses along with interpolated impulse responses between measured locations are convolved with dry input audio to create the illusion of a moving source. The computational cost is decreased by using a hybrid approach to reverberation which recreates the early reflections through convolution with a truncated impulse response while the late reverberation is simulated with a feedback delay network.
Author (s): Stewart, Rebecca; Sandler, Mark
Affiliation:
Queen Mary, University of London
(See document for exact affiliation information.)
AES Convention: 123
Paper Number:7296
Publication Date:
2007-10-06
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Session subject:
Signal Processing for 3-D Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=14353
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Stewart, Rebecca; Sandler, Mark; 2007; Real-Time Panning Convolution Reverberation [PDF]; Queen Mary, University of London; Paper 7296; Available from: https://aes2.org/publications/elibrary-page/?id=14353
Stewart, Rebecca; Sandler, Mark; Real-Time Panning Convolution Reverberation [PDF]; Queen Mary, University of London; Paper 7296; 2007 Available: https://aes2.org/publications/elibrary-page/?id=14353