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Using an arbitrary arrangement of loudspeakers, a novel method for rendering audio signals can create virtual and immersive environments. By emphasizing a small sweet spot, unlike the more popular wavefield synthesis (WFS), this method renders virtual sources in a small area around a single listener, which significantly reduces the number of loudspeakers required for comparable performance. A standard personal computer is able to run the computationally efficient algorithm in real time. An example demonstrates a tone moving through the listener`s environment.
Author (s): Hannemann, Jens; Donohue, Kevin D.
Affiliation:
Department of Electrical and Computer Engineering, Center for Visualization and Virtual Environments, University of Kentucky, Lexington, KY 40507-1464, USA
(See document for exact affiliation information.)
Publication Date:
2008-06-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=14396
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Hannemann, Jens; Donohue, Kevin D.; 2008; Virtual Sound Source Rendering Using a Multipole-Expansion and Method-of-Moments Approach [PDF]; Department of Electrical and Computer Engineering, Center for Visualization and Virtual Environments, University of Kentucky, Lexington, KY 40507-1464, USA; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=14396
Hannemann, Jens; Donohue, Kevin D.; Virtual Sound Source Rendering Using a Multipole-Expansion and Method-of-Moments Approach [PDF]; Department of Electrical and Computer Engineering, Center for Visualization and Virtual Environments, University of Kentucky, Lexington, KY 40507-1464, USA; Paper ; 2008 Available: https://aes2.org/publications/elibrary-page/?id=14396
@article{hannemann2008virtual,
author={hannemann jens and donohue kevin d.},
journal={journal of the audio engineering society},
title={virtual sound source rendering using a multipole-expansion and method-of-moments approach},
year={2008},
volume={56},
issue={6},
pages={473-481},
month={june},}