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Virtual Sound Source Rendering Using a Multipole-Expansion and Method-of-Moments Approach

Using an arbitrary arrangement of loudspeakers, a novel method for rendering audio signals can create virtual and immersive environments. By emphasizing a small sweet spot, unlike the more popular wavefield synthesis (WFS), this method renders virtual sources in a small area around a single listener, which significantly reduces the number of loudspeakers required for comparable performance. A standard personal computer is able to run the computationally efficient algorithm in real time. An example demonstrates a tone moving through the listener`s environment.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=14396


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