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The SoundScape Renderer is a versatile software framework for real-time spatial audio rendering. The modular system architecture allows the use of arbitrary rendering methods. Three rendering modules are currently implemented: Wave Field Synthesis, Vector Base Amplitude Panning and Binaural Rendering. After a description of the software architecture, the implementation of the available rendering methods is explained and the graphical user interface is shown as well as the network interface for the remote control of the virtual audio scene. Finally, the Audio Scene Description Format, a system-independent storage file format, is briefly presented.
Author (s): Ahrens, Jens; Geier, Matthias; Spors, Sascha
Affiliation:
Deutsche Telekom Laboratories/Technische Universität Berlin
(See document for exact affiliation information.)
AES Convention: 124
Paper Number:7330
Publication Date:
2008-05-06
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Session subject:
Spatial Audio Perception and Processing
Permalink: https://aes2.org/publications/elibrary-page/?id=14460
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Ahrens, Jens; Geier, Matthias; Spors, Sascha; 2008; The SoundScape Renderer: A Unified Spatial Audio Reproduction Framework for Arbitrary Rendering Methods [PDF]; Deutsche Telekom Laboratories/Technische Universität Berlin; Paper 7330; Available from: https://aes2.org/publications/elibrary-page/?id=14460
Ahrens, Jens; Geier, Matthias; Spors, Sascha; The SoundScape Renderer: A Unified Spatial Audio Reproduction Framework for Arbitrary Rendering Methods [PDF]; Deutsche Telekom Laboratories/Technische Universität Berlin; Paper 7330; 2008 Available: https://aes2.org/publications/elibrary-page/?id=14460
@article{ahrens2008the,
author={ahrens jens and geier matthias and spors sascha},
journal={journal of the audio engineering society},
title={the soundscape renderer: a unified spatial audio reproduction framework for arbitrary rendering methods},
year={2008},
number={7330},
month={may},}