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A common method for simulating surround sound over headphones, so-called virtual surround sound, is the convolution of content information with binaural cues. Often, room information is included. This paper examines if using HRTFs with room impulse responses customized to the room the listener is in enhances the listening experience. Perceptual experiments were conducted to evaluate subjects’ preference of processing method based on the room they were seated in.
Author (s): Roginska, Agnieszka; Scott, Frederick
Affiliation:
New York University
(See document for exact affiliation information.)
AES Convention: 124
Paper Number:7369
Publication Date:
2008-05-06
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Session subject:
Spatial Audio Perception and Processing
Permalink: https://aes2.org/publications/elibrary-page/?id=14499
(151KB)
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Roginska, Agnieszka; Scott, Frederick; 2008; Room-Dependent Preference of Virtual Surround Sound [PDF]; New York University; Paper 7369; Available from: https://aes2.org/publications/elibrary-page/?id=14499
Roginska, Agnieszka; Scott, Frederick; Room-Dependent Preference of Virtual Surround Sound [PDF]; New York University; Paper 7369; 2008 Available: https://aes2.org/publications/elibrary-page/?id=14499