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The delivery of multi-channel audio – from mono to surround sound – in real-time over public IP networks for the purpose of interactive crowd-participant gaming presents a significant design engineering challenge to games developers, console manufacturers, ISPs and CDNs. Leveraging expertise gained in professional broadcasting and recording studio post-production, APT has developed a robust and scalable audio codec technology that meshes with popular gaming systems to realize low-latency distribution of high-quality audio for immersive, instantaneous audio experiences in massively multi-player online games involving interactive audience responses to vocal/singing talent.
Author (s): Massey, Gregory
Affiliation:
APT Ltd., Belfast, Northern Ireland, UK
(See document for exact affiliation information.)
AES Convention: 126
Paper Number:7656
Publication Date:
2009-05-06
Import into BibTeX
Session subject:
Audio for Games and Interactive Media
Permalink: https://aes2.org/publications/elibrary-page/?id=14852
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Massey, Gregory; 2009; Viable Distribution of Multi-Channel Audio-Over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology [PDF]; APT Ltd., Belfast, Northern Ireland, UK; Paper 7656; Available from: https://aes2.org/publications/elibrary-page/?id=14852
Massey, Gregory; Viable Distribution of Multi-Channel Audio-Over-IP for Live and Interactive “Voice Talent”-Based Gaming Using High-Quality, Low-Latency Audio Codec Technology [PDF]; APT Ltd., Belfast, Northern Ireland, UK; Paper 7656; 2009 Available: https://aes2.org/publications/elibrary-page/?id=14852
@article{massey2009viable,
author={massey gregory},
journal={journal of the audio engineering society},
title={viable distribution of multi-channel audio-over-ip for live and interactive “voice talent”-based gaming using high-quality, low-latency audio codec technology},
year={2009},
number={7656},
month={may},}