You are currently logged in as an
Institutional Subscriber.
If you would like to logout,
please click on the button below.
Home / Publications / E-library page
Only AES members and Institutional Journal Subscribers can download
In this paper we present an architecture for the generation of artificial acoustics which can be used for plausible as well as artistic virtual environments. In our approach, we create synthetic acoustics derived from few acoustical design parameters like the room geometry, the frequency dependent reverberation time, and the echo density profile. We describe how the intended design parameters are mapped to our signal generation architecture and how audio signals can be rendered for presentation with an arbitrary number of loudspeakers or with headphones.
Author (s): Borß, Christian; Martin, Rainer
Affiliation:
Ruhr-Universität Bochum, Bochum, Germany
(See document for exact affiliation information.)
Publication Date:
2009-02-06
Import into BibTeX
Session subject:
Audio for Games: Interactive Reverb Algorithms
Permalink: https://aes2.org/publications/elibrary-page/?id=15157
(140KB)
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.
Borß, Christian; Martin, Rainer; 2009; An Improved Parametric Model for Perception-Based Design of Virtual Acoustics [PDF]; Ruhr-Universität Bochum, Bochum, Germany; Paper 3; Available from: https://aes2.org/publications/elibrary-page/?id=15157
Borß, Christian; Martin, Rainer; An Improved Parametric Model for Perception-Based Design of Virtual Acoustics [PDF]; Ruhr-Universität Bochum, Bochum, Germany; Paper 3; 2009 Available: https://aes2.org/publications/elibrary-page/?id=15157