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Auralization using impulse responses rendered or measured in non-real-time is often limited to static sound source and receiver positions. An increasingly common approach is to use a large database of previously rendered impulse responses to simulate moving through a modeled space. Described here is a method to remove redundant information from that database of impulse responses. In particular, the late reverberation tail is analyzed and a generalized version is synthesized.
Author (s): Stewart, Rebecca; Sandler, Mark
Affiliation:
Queen Mary, University of London, London, UK
(See document for exact affiliation information.)
Publication Date:
2009-02-06
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Session subject:
Audio for Games: Interactive Reverb Algorithms
Permalink: https://aes2.org/publications/elibrary-page/?id=15161
(375KB)
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Stewart, Rebecca; Sandler, Mark; 2009; Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses [PDF]; Queen Mary, University of London, London, UK; Paper 7; Available from: https://aes2.org/publications/elibrary-page/?id=15161
Stewart, Rebecca; Sandler, Mark; Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses [PDF]; Queen Mary, University of London, London, UK; Paper 7; 2009 Available: https://aes2.org/publications/elibrary-page/?id=15161