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Generating a Spatial Average Reverberation Tail Across Multiple Impulse Responses

Auralization using impulse responses rendered or measured in non-real-time is often limited to static sound source and receiver positions. An increasingly common approach is to use a large database of previously rendered impulse responses to simulate moving through a modeled space. Described here is a method to remove redundant information from that database of impulse responses. In particular, the late reverberation tail is analyzed and a generalized version is synthesized.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=15161


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