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Location-based games, such as pervasive games and geocaching could benefit from the use of audio, in particular spatial sound. In this paper, we present a binaural recording and rendering system that is capable of both including location and orientation information to audio files and playing audio content related to location. Altogether we introduce a platform for building augmented reality audio applications suitable for outdoor use. The Audiomemo application is presented to highlight the possibilities of location-based spatial sound for games.
Author (s): Peltola, Mikko; Lokki, Tapio; Savioja, Lauri
Affiliation:
Helsinki University of Technology, Espoo, Finland
(See document for exact affiliation information.)
Publication Date:
2009-02-06
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Session subject:
Audio for Games
Permalink: https://aes2.org/publications/elibrary-page/?id=15176
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Peltola, Mikko; Lokki, Tapio; Savioja, Lauri; 2009; Augmented Reality Audio for Location-Based Games [PDF]; Helsinki University of Technology, Espoo, Finland; Paper 22; Available from: https://aes2.org/publications/elibrary-page/?id=15176
Peltola, Mikko; Lokki, Tapio; Savioja, Lauri; Augmented Reality Audio for Location-Based Games [PDF]; Helsinki University of Technology, Espoo, Finland; Paper 22; 2009 Available: https://aes2.org/publications/elibrary-page/?id=15176