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Here we propose a degree program that addresses the need for composers and audio engineers in game development. Since sound design must approach the quality of the film industry and be interactive as well, a degree in this area must provide the student with a fundamental background in basic audio and involve advanced spatial and reactive concepts. It is desirable to have the computer game sound designer who has developed skills as a composer. This curriculum addresses the skill set for both electronic and electro-acoustic composition and provides a background in music theory, orchestration and arranging. Game specific courses are added as interdisciplinary collaborative courses, which foster teamwork and solidify the student`s understanding of workflow in the game industry.
Author (s): Sarisky, Mark
Affiliation:
The University of Texas at Austin, Austin, TX, USA
(See document for exact affiliation information.)
Publication Date:
2009-02-06
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Session subject:
Audio for Games
Permalink: https://aes2.org/publications/elibrary-page/?id=15184
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Sarisky, Mark; 2009; Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development [PDF]; The University of Texas at Austin, Austin, TX, USA; Paper 30; Available from: https://aes2.org/publications/elibrary-page/?id=15184
Sarisky, Mark; Education and Training in Game Audio: A Curriculum for a Degree in Audio Design for Game Development [PDF]; The University of Texas at Austin, Austin, TX, USA; Paper 30; 2009 Available: https://aes2.org/publications/elibrary-page/?id=15184