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With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player`s gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.
Author (s): Grier, Jen
Affiliation:
New York University
(See document for exact affiliation information.)
Publication Date:
2009-02-06
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Session subject:
Audio for Games
Permalink: https://aes2.org/publications/elibrary-page/?id=15185
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Grier, Jen; 2009; Genre-Specific Methodologies for Gameplay-Influenced Soundtracks [PDF]; New York University; Paper 31; Available from: https://aes2.org/publications/elibrary-page/?id=15185
Grier, Jen; Genre-Specific Methodologies for Gameplay-Influenced Soundtracks [PDF]; New York University; Paper 31; 2009 Available: https://aes2.org/publications/elibrary-page/?id=15185