AES E-Library

← Back to search

Genre-Specific Methodologies for Gameplay-Influenced Soundtracks

With interactive audio programming technologies, such as JSyn and JMSL, new algorithmic systems for creating interactive soundtracks that were concentric to specific video game genres and actions were developed to hone the relationship between interactive audio in game soundtracks and the player`s gameplay experiences. By using specific generative methods, a unique, sonically interactive experience is possible for each player within the same game.


Author (s):
Affiliation: (See document for exact affiliation information.)
Publication Date:
Session subject:


Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

E-Libary location:
Choose your country of residence from this list:

Skip to content