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[Feature] The latest developments in the field of game audio and music composition were discussed in a series of workshops held at the AES 127th Convention in New York. Approaches to making more dramatic music and sound effects were discussed by experts from different parts of the game audio industry. Considerable attention was also paid to the issue of interactive music creation, whereby some 60–90 minutes of music has to be made to serve for perhaps tens of hours of interesting game play, using layers and dynamic mixing techniques. The composer’s task is made more difficult by the limited availability of information and examples about the game for which he may have to write appropriate music, which leads to a need for greater involvement in the team process of game creation.
Author (s): Rumsey, Francis
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2010-04-06
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Rumsey, Francis; 2010; The Art and Business of Game Audio [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=15257
Rumsey, Francis; The Art and Business of Game Audio [PDF]; ; Paper ; 2010 Available: https://aes2.org/publications/elibrary-page/?id=15257