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Language Scrambling for In-Game Voice-Chat Applications

We propose a solution to enable speech-driven alien language synthesis in an in-game voice-chat system. Our technique selectively replaces the users’ input speech with a corresponding alien language output synthesized on-the-fly. It is optimized for a client-server architecture and uses a concatenative synthesis framework. To limit memory requirements, as well as preserve forwarding capabilities on the server, the concatenative synthesis is performed in the coded domain. For gaming applications, our approach can be used to selectively scramble the speech of opposing team members in order to provide compelling in-game voice feedback without exposing their strategy. The system has been implemented with multiple alien races in a virtual environment with effective, entertaining results.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=15584


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