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Audio-games represent a game alternative based on audible feedback rather than on visual. They may benefit from parametric sound synthesis and advanced audio technologies (i.e. augmented reality audio), in order to effectively realize complex scenarios. In this work, a multiplayer game prototype is introduced which employs the concept of controlled mixed reality in order to augment the sound environment of each player. The prototype is realized as multiple user audiovisual installations, which are interconnected in order to communicate the status of the selected control parameters in real-time. The prototype reveals significant relevance to the-well known on-line multiplayer games, with its novelty originating from the fact that user interaction is realized in augmented reality audio environments.
Author (s): Moustakas, Nikos; Floros, Andreas; Grigoriou, Nicolas
Affiliation:
Ionian University, Corfu, Greece
(See document for exact affiliation information.)
AES Convention: 130
Paper Number:8359
Publication Date:
2011-05-06
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Session subject:
Live and Interactive Sound
Permalink: https://aes2.org/publications/elibrary-page/?id=15826
(601KB)
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Moustakas, Nikos; Floros, Andreas; Grigoriou, Nicolas; 2011; Interactive Audio Realities: An Augmented / Mixed Reality Audio Game Prototype [PDF]; Ionian University, Corfu, Greece; Paper 8359; Available from: https://aes2.org/publications/elibrary-page/?id=15826
Moustakas, Nikos; Floros, Andreas; Grigoriou, Nicolas; Interactive Audio Realities: An Augmented / Mixed Reality Audio Game Prototype [PDF]; Ionian University, Corfu, Greece; Paper 8359; 2011 Available: https://aes2.org/publications/elibrary-page/?id=15826