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Significant amounts of user-generated audio content, such as sound effects, musical samples and music pieces, are uploaded to online repositories and made available under open licenses. Moreover, a constantly increasing amount of multimedia content, originally released with traditional licenses, is becoming public domain as its license expires. Nevertheless, the creative industries are not yet using much of all this content in their media productions. There is still a lack of familiarity and understanding of the legal context of all this open content, but there are also problems related with its accessibility. A big percentage of this content remains unreachable either because it is not published online or because it is not well organised and annotated. In this paper we present the Audio Commons Initiative, which is aimed at promoting the use of open audio content and at developing technologies with which to support the ecosystem composed by content repositories, production tools and users. These technologies should enable the reuse of this audio material, facilitating its integration in the production workflows used by the creative industries. This is a position paper in which we describe the core ideas behind this initiative and outline the ways in which we plan to address the challenges it poses.
Author (s): Font, Frederic; Brookes, Tim; Fazekas, George; Guerber, Martin; La Burthe, Amaury; Plans, David; Plumbley, Mark D.; Shaashua, Meir; Wang, Wenwu; Serra, Xavier
Affiliation:
Audiogaming, France; Queen Mary University of London, London, UK; University of Surrey, Surrey, UK; Jamendo SA, Luxembourg; Universitat Pompeu Fabra, Spain; Waves Audio Ltd., Israel
(See document for exact affiliation information.)
Publication Date:
2016-02-06
Import into BibTeX
Session subject:
Audio Content and Serious Games
Permalink: https://aes2.org/publications/elibrary-page/?id=18093
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Font, Frederic; Brookes, Tim; Fazekas, George; Guerber, Martin; La Burthe, Amaury; Plans, David; Plumbley, Mark D.; Shaashua, Meir; Wang, Wenwu; Serra, Xavier; 2016; Audio Commons: Bringing Creative Commons Audio Content to the Creative Industries [PDF]; Audiogaming, France; Queen Mary University of London, London, UK; University of Surrey, Surrey, UK; Jamendo SA, Luxembourg; Universitat Pompeu Fabra, Spain; Waves Audio Ltd., Israel; Paper 2-1; Available from: https://aes2.org/publications/elibrary-page/?id=18093
Font, Frederic; Brookes, Tim; Fazekas, George; Guerber, Martin; La Burthe, Amaury; Plans, David; Plumbley, Mark D.; Shaashua, Meir; Wang, Wenwu; Serra, Xavier; Audio Commons: Bringing Creative Commons Audio Content to the Creative Industries [PDF]; Audiogaming, France; Queen Mary University of London, London, UK; University of Surrey, Surrey, UK; Jamendo SA, Luxembourg; Universitat Pompeu Fabra, Spain; Waves Audio Ltd., Israel; Paper 2-1; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18093
@article{font2016audio,
author={font frederic and brookes tim and fazekas george and guerber martin and la burthe amaury and plans david and plumbley mark d. and shaashua meir and wang wenwu and serra xavier},
journal={journal of the audio engineering society},
title={audio commons: bringing creative commons audio content to the creative industries},
year={2016},
number={2-1},
month={february},}
TY – paper
TI – Audio Commons: Bringing Creative Commons Audio Content to the Creative Industries
AU – Font, Frederic
AU – Brookes, Tim
AU – Fazekas, George
AU – Guerber, Martin
AU – La Burthe, Amaury
AU – Plans, David
AU – Plumbley, Mark D.
AU – Shaashua, Meir
AU – Wang, Wenwu
AU – Serra, Xavier
PY – 2016
JO – Journal of the Audio Engineering Society
VL – 2-1
Y1 – February 2016