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[Feature] At the 61st Conference, held recently in London, topics of papers ranged from audio content management and user interfaces, through spatial rendering, to synthesis and sound design. Easy-to-reuse sonic content is likely to be more widely available in the future as a result of the Audio Commons project. We also find that drivers can be helped to drive more safely and economically with the assistance of a game that can modify behavior. Procedural audio shows promise as a means of synthesizing weapon sounds and it may also be possible to emulate mammalian voices successfully. Finally, it may be possible to simulate spatial motion using crossfaded binaural responses from a limited number of locations, and there is the possibility to source generic HRTFs from an ear shape-based averaging process.
Author (s): Rumsey, Francis
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2016-05-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=18139
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Rumsey, Francis; 2016; Game Audio: Hit Me with Your Weapon Stick [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=18139
Rumsey, Francis; Game Audio: Hit Me with Your Weapon Stick [PDF]; ; Paper ; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18139