AES E-Library

← Back to search

Immersive Audio Delivery Using Joint Object Coding

Immersive audio experiences (3D audio) are an important element of next-generation audio entertainment systems. This paper presents joint object coding techniques that enable the delivery of object-based immersive audio content (e.g., Dolby Atmos) at low bit rates. This is achieved by conveying a multichannel downmix of the immersive content using perceptual audio coding algorithms together with parametric side information that enables the reconstruction of the audio objects from the downmix in the decoder. An advanced joint object coding tool is part of the AC-4 system recently standardized by ETSI. Joint object coding is also used in a backwards compatible extension of the Dolby Digital Plus system. Listening test results illustrate the performance of joint object coding in these two applications.

 

Author (s):
Affiliation: (See document for exact affiliation information.)
AES Convention: Paper Number:
Publication Date:
Session subject:
Permalink: https://aes2.org/publications/elibrary-page/?id=18285


(1050KB)


Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Type:
E-Libary location:
16938
Choose your country of residence from this list:










Skip to content