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Immersive audio experiences (3D audio) are an important element of next-generation audio entertainment systems. This paper presents joint object coding techniques that enable the delivery of object-based immersive audio content (e.g., Dolby Atmos) at low bit rates. This is achieved by conveying a multichannel downmix of the immersive content using perceptual audio coding algorithms together with parametric side information that enables the reconstruction of the audio objects from the downmix in the decoder. An advanced joint object coding tool is part of the AC-4 system recently standardized by ETSI. Joint object coding is also used in a backwards compatible extension of the Dolby Digital Plus system. Listening test results illustrate the performance of joint object coding in these two applications.
Author (s): Purnhagen, Heiko; Hirvonen, Toni; Villemoes, Lars; Samuelsson, Jonas; Klejsa, Janusz
Affiliation:
Dolby Sweden AB, Stockholm, Sweden
(See document for exact affiliation information.)
AES Convention: 140
Paper Number:9587
Publication Date:
2016-05-06
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Session subject:
Immersive Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=18285
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Purnhagen, Heiko; Hirvonen, Toni; Villemoes, Lars; Samuelsson, Jonas; Klejsa, Janusz; 2016; Immersive Audio Delivery Using Joint Object Coding [PDF]; Dolby Sweden AB, Stockholm, Sweden; Paper 9587; Available from: https://aes2.org/publications/elibrary-page/?id=18285
Purnhagen, Heiko; Hirvonen, Toni; Villemoes, Lars; Samuelsson, Jonas; Klejsa, Janusz; Immersive Audio Delivery Using Joint Object Coding [PDF]; Dolby Sweden AB, Stockholm, Sweden; Paper 9587; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18285
@article{purnhagen2016immersive,
author={purnhagen heiko and hirvonen toni and villemoes lars and samuelsson jonas and klejsa janusz},
journal={journal of the audio engineering society},
title={immersive audio delivery using joint object coding},
year={2016},
number={9587},
month={may},}