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Scene-based audio (SBA) also known as Higher Order Ambisonics (HOA) combines the advantages of object-based and traditional channel-based audio schemes. It is particularly suitable for enabling a truly immersive (360, 180) VR audio experience. SBA signals can be efficiently rotated and binauralized. This makes realistic VR audio practical on consumer devices. SBA also provides conductive mechanisms for acquiring live soundfields for VR. MPEG-H is a newly adopted compression standard that can efficiently compress HOA for transmission and storage purposes. It is the only known standard that provides compressed HOA end-to-end. Our paper describes a practical end-to-end chain for SBA/HOA based VR audio. Given its advantages over other formats, SBA should be “the format of choice” for a compelling VR audio experience.
Author (s): Shivappa, Shankar; Morrell, Martin; Sen, Deep; Peters, Nils; Salehin, S. M. Akramus
Affiliation:
Qualcomm Technologies Inc., San Diego, CA, USA
(See document for exact affiliation information.)
Publication Date:
2016-09-06
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Session subject:
Capture, Rendering, and Mixing for VR
Permalink: https://aes2.org/publications/elibrary-page/?id=18493
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Shivappa, Shankar; Morrell, Martin; Sen, Deep; Peters, Nils; Salehin, S. M. Akramus; 2016; Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics [PDF]; Qualcomm Technologies Inc., San Diego, CA, USA; Paper 4-1; Available from: https://aes2.org/publications/elibrary-page/?id=18493
Shivappa, Shankar; Morrell, Martin; Sen, Deep; Peters, Nils; Salehin, S. M. Akramus; Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics [PDF]; Qualcomm Technologies Inc., San Diego, CA, USA; Paper 4-1; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18493
@article{shivappa2016efficient,,
author={shivappa shankar and morrell martin and sen deep and peters nils and salehin s. m. akramus},
journal={journal of the audio engineering society},
title={efficient, compelling, and immersive vr audio experience using scene based audio/higher order ambisonics},
year={2016},
number={4-1},
month={september},}
TY – paper
TI – Efficient, Compelling, and Immersive VR Audio Experience Using Scene Based Audio/Higher Order Ambisonics
AU – Shivappa, Shankar
AU – Morrell, Martin
AU – Sen, Deep
AU – Peters, Nils
AU – Salehin, S. M. Akramus
PY – 2016
JO – Journal of the Audio Engineering Society
VL – 4-1
Y1 – September 2016