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Object based sound creation, packaging, and playback of content is now prevalent in the Cinema and Home Theater, delivering immersive audio experiences. This has paved the way for Virtual Reality sound where precision of sound is necessary for complete immersion in a virtual world.
Author (s): Susal, Joel; Krauss, Kurt; Tsingos, Nicolas; Altman, Marcus
Affiliation:
Dolby Laboratories, San Francisco, CA, USA; Dolby Germany GmbH, Nuremberg, Germany
(See document for exact affiliation information.)
Publication Date:
2016-09-06
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Session subject:
Capture, Rendering, and Mixing for VR
Permalink: https://aes2.org/publications/elibrary-page/?id=18512
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Susal, Joel; Krauss, Kurt; Tsingos, Nicolas; Altman, Marcus; 2016; Immersive Audio for VR [PDF]; Dolby Laboratories, San Francisco, CA, USA; Dolby Germany GmbH, Nuremberg, Germany; Paper 4-4; Available from: https://aes2.org/publications/elibrary-page/?id=18512
Susal, Joel; Krauss, Kurt; Tsingos, Nicolas; Altman, Marcus; Immersive Audio for VR [PDF]; Dolby Laboratories, San Francisco, CA, USA; Dolby Germany GmbH, Nuremberg, Germany; Paper 4-4; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18512