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[Feature] Headphones are almost certainly now the dominant means by which many people listen to reproduced sound. Still, the quality of the devices used is often remarkably low, and there is a very wide range of frequency responses represented. The need for a new “preferred” target curve has been suggested. Loudspeaker reproduction can now be simulated on headphones in such a way that timbral coloration is minimized. Virtual room simulation, head tracking, and personalization, could make this even more successful. There is continued debate about whether consumer preference trumps objective accuracy.
Author (s): Rumsey, Francis
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(See document for exact affiliation information.)
Publication Date:
2016-11-06
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Rumsey, Francis; 2016; Headphone Technology: Personalization, Perception, Preference [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=18529
Rumsey, Francis; Headphone Technology: Personalization, Perception, Preference [PDF]; ; Paper ; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18529