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[Feature] The workflows, tools, and renderers for virtual reality production are rapidly evolving. There are many different paths to a similar end, and yet little in the way of agreement about how best to pass content through the chain in the most convenient and seamless way. Despite that, the level of enthusiasm and creativity in the field is considerable, with a lot of work going on to address these issues. Sophisticated commercial solutions are emerging that aim to handle the connections between creative control of sound scenes and their technical implementation.
Author (s): Rumsey, Francis
Affiliation:
(See document for exact affiliation information.)
Publication Date:
2016-12-06
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Rumsey, Francis; 2016; Virtual Reality: Mixing Rendering, Believabiity [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=18538
Rumsey, Francis; Virtual Reality: Mixing Rendering, Believabiity [PDF]; ; Paper ; 2016 Available: https://aes2.org/publications/elibrary-page/?id=18538