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In the last couple of years, virtual auditory displays have finally reached the consumer market as part of emerging VR technologies. One of the challenges VR technology providers have to face is to reach affordable low motion-to-sound latency. Low latency is a very important factor while aiming towards immersive spatial sound reproduction. In this e-Brief a motion-to-sound latency measurement approach is proposed. This method employs a simplified parallel system running externally as reference. Here, a second head-orientation sensor is used to modulate a signal generator. Correlation analysis between the generated signal and the output signal of the device under test are used to assess latency.
Author (s): Estrella, Jorgos; Plogsties, Jan
Affiliation:
(See document for exact affiliation information.)
AES Convention: 142
Paper Number:345
Publication Date:
2017-05-06
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Session subject:
Spatial Audio—Binaural
Permalink: https://aes2.org/publications/elibrary-page/?id=18720
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Estrella, Jorgos; Plogsties, Jan; 2017; Motion-to-Sound Latency Measurement Procedure for VR Sound Reproduction [PDF]; ; Paper 345; Available from: https://aes2.org/publications/elibrary-page/?id=18720
Estrella, Jorgos; Plogsties, Jan; Motion-to-Sound Latency Measurement Procedure for VR Sound Reproduction [PDF]; ; Paper 345; 2017 Available: https://aes2.org/publications/elibrary-page/?id=18720