Home / Publications / E-library page
Only AES members and Institutional Journal Subscribers can download
Audio localization is a crucial component in the Virtual Reality (VR) projects as it contributes to a more realistic VR experience to the users. In this paper a method to implement localized audio that is synced with user’s head movement is discussed. The goal is to process an audio signal real-time to represent three-dimensional soundscape. This paper introduces a mathematical concept, acoustic models, and audio processing that can be applied for general VR audio development. It also provides a detailed overview of an Oculus Rift- MAX/MSP demo.
Author (s): Park, Joo Won
Affiliation:
Columbia University, New York, NY, USA
(See document for exact affiliation information.)
AES Convention: 143
Paper Number:400
Publication Date:
2017-10-06
Import into BibTeX
Session subject:
Spatial Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=19348
(534KB)
Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.
Park, Joo Won; 2017; Audio Localization Method for VR Application [PDF]; Columbia University, New York, NY, USA; Paper 400; Available from: https://aes2.org/publications/elibrary-page/?id=19348
Park, Joo Won; Audio Localization Method for VR Application [PDF]; Columbia University, New York, NY, USA; Paper 400; 2017 Available: https://aes2.org/publications/elibrary-page/?id=19348