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[Feature] Virtual reality (VR) is the big theme of the moment in audio, as it is in a number of other domains of media engineering. It’s joined by its partner, augmented reality (AR), which attempts to integrate elements of artificial environments with one’s experience of the real world. At the AES 143rd Convention sessions in the Game Audio and VR track, presenters looked at the challenges and opportunities, as well as the workflows needed for success in this fast-evolving field.
Author (s): Rumsey, Francis
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(See document for exact affiliation information.)
Publication Date:
2018-05-06
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Rumsey, Francis; 2018; Virtual Reality, Will It Be a Game-Changer [PDF]; ; Paper ; Available from: https://aes2.org/publications/elibrary-page/?id=19569
Rumsey, Francis; Virtual Reality, Will It Be a Game-Changer [PDF]; ; Paper ; 2018 Available: https://aes2.org/publications/elibrary-page/?id=19569