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The ultimate goal in virtual reality (VR) is to achieve complete immersion in terms of audio and video, where background music is typically included to keep users absorbed in a game or 360-video content. This paper explores a multichannel loudspeaker configuration to anchor the background music to the user’s viewpoint in VR. To that end, an evenly-spaced octagonal loudspeaker configuration is implemented in order to anchor the background music using head tracking data. The real-time panning is achieved through Vector-Base Amplitude Panning (VBAP). This paper also describes a demo interface built using the Oculus Rift in Unity and Max/MSP, as proof of concept.
Author (s): Kim, Sungsoo; Sridhar, Sripathi
Affiliation:
New York University, New York, NY, USA
(See document for exact affiliation information.)
AES Convention: 145
Paper Number:466
Publication Date:
2018-10-06
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Session subject:
Posters: Recording and Production
Permalink: https://aes2.org/publications/elibrary-page/?id=19731
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Kim, Sungsoo; Sridhar, Sripathi; 2018; Stationary Music from Users’ Viewpoint in VR Applications [PDF]; New York University, New York, NY, USA; Paper 466; Available from: https://aes2.org/publications/elibrary-page/?id=19731
Kim, Sungsoo; Sridhar, Sripathi; Stationary Music from Users’ Viewpoint in VR Applications [PDF]; New York University, New York, NY, USA; Paper 466; 2018 Available: https://aes2.org/publications/elibrary-page/?id=19731