AES E-Library

Auditory Scenography in Music Production: Case Study Mixing Classical Turkish Music in Higher Order Ambisonics

Music production has always been influenced by and evolved alongside the newest technological standards and listener demands. As the general apparatus for music consumption moves towards headphones, and with the advent of 3D cinema sound and virtual reality (VR) technologies, questions on how to translate musical standards into a three-dimensional listening environment are in debate. This paper discusses the 3D mix aesthetics of Ambisonics beyond 6th order taking a classical Turkish music production as a musical case. An ensemble recording was made in the recording studio of Istanbul Technical University (˙ITü) M˙IAM. The channels of that session were mixed in the Immersive Audio Lab of Hamburg University of Applied Sciences (HAW), exploring generic ways of spatial music production. The results were rated by means of a survey grading immersive audio parameters.

 

Author (s):
Affiliation: (See document for exact affiliation information.)
Publication Date:
Permalink: https://aes2.org/publications/elibrary-page/?id=20432


(1896KB)


Download Now

Click to purchase paper as a non-member or login as an AES member. If your company or school subscribes to the E-Library then switch to the institutional version. If you are not an AES member Join the AES. If you need to check your member status, login to the Member Portal.

Type:
E-Libary location:
16938
Choose your country of residence from this list:










Skip to content