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The emerging production of 3D audio content results in new challenges regarding the optimization of the production processes for VR/AR applications as well as for 3D music or film productions. This contribution presents a novel approach of a virtual audiovisual environment for 3D audio production based on a real listening room with different loudspeaker arrangements. By wearing a Head Mounted Display, the producer can move sound sources in the listening room by hand gestures to create an immersive audio experience. For a validation of future listening experiments with the use of the implemented virtual environment, a semi-automatic measurement setup is presented to guarantee a controllable listening environment in terms of reverberation time, background noise, delay compensation and room response equalization.
Author (s): Hupke, Robert; Ordner, James; Bergner, Jakob; Nophut, Marcel; Preihs, Stephan; Peissig, Jürgen
Affiliation:
Universität Hannover, Germany
(See document for exact affiliation information.)
Publication Date:
2019-03-06
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Hupke, Robert; Ordner, James; Bergner, Jakob; Nophut, Marcel; Preihs, Stephan; Peissig, Jürgen; 2019; Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions [PDF]; Universität Hannover, Germany; Paper 51; Available from: https://aes2.org/publications/elibrary-page/?id=20438
Hupke, Robert; Ordner, James; Bergner, Jakob; Nophut, Marcel; Preihs, Stephan; Peissig, Jürgen; Towards a Virtual Audiovisual Environment for Interactive 3D Audio Productions [PDF]; Universität Hannover, Germany; Paper 51; 2019 Available: https://aes2.org/publications/elibrary-page/?id=20438
@article{hupke2019towards,
author={hupke robert and ordner james and bergner jakob and nophut marcel and preihs stephan and peissig jürgen},
journal={journal of the audio engineering society},
title={towards a virtual audiovisual environment for interactive 3d audio productions},
year={2019},
number={51},
month={march},}