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Resonance Audio is an open source project designed for creating and controlling dynamic spatial sound in Virtual & Augmented Reality (VR/AR), gaming or video experiences. It also provides integrations with popular game development platforms and digital audio workstations (as a preview plugin). Resonance Audio binaural decoder is used in YouTube to provide binaural rendering of 360/VR videos. This paper describes the core sound spatialization algorithms used in Resonance Audio and can be treated as a companion to the Resonance Audio C++ / MATLAB library source code.
Author (s): Gorzel, Marcin; Allen, Andrew; Kelly, Ian; Kammerl, Julius; Gungormusler, Alper; Yeh, Hengchin; Boland, Francis
Affiliation:
Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Trinity College, Dublin, Ireland
(See document for exact affiliation information.)
Publication Date:
2019-03-06
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Permalink: https://aes2.org/publications/elibrary-page/?id=20446
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Gorzel, Marcin; Allen, Andrew; Kelly, Ian; Kammerl, Julius; Gungormusler, Alper; Yeh, Hengchin; Boland, Francis; 2019; Efficient Encoding and Decoding of Binaural Sound with Resonance Audio [PDF]; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Trinity College, Dublin, Ireland; Paper 68; Available from: https://aes2.org/publications/elibrary-page/?id=20446
Gorzel, Marcin; Allen, Andrew; Kelly, Ian; Kammerl, Julius; Gungormusler, Alper; Yeh, Hengchin; Boland, Francis; Efficient Encoding and Decoding of Binaural Sound with Resonance Audio [PDF]; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Google Inc.; Trinity College, Dublin, Ireland; Paper 68; 2019 Available: https://aes2.org/publications/elibrary-page/?id=20446
@article{gorzel2019efficient,
author={gorzel marcin and allen andrew and kelly ian and kammerl julius and gungormusler alper and yeh hengchin and boland francis},
journal={journal of the audio engineering society},
title={efficient encoding and decoding of binaural sound with resonance audio},
year={2019},
number={68},
month={march},}
TY – paper
TI – Efficient Encoding and Decoding of Binaural Sound with Resonance Audio
AU – Gorzel, Marcin
AU – Allen, Andrew
AU – Kelly, Ian
AU – Kammerl, Julius
AU – Gungormusler, Alper
AU – Yeh, Hengchin
AU – Boland, Francis
PY – 2019
JO – Journal of the Audio Engineering Society
VL – 68
Y1 – March 2019