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Realistic Auditory Artificial Intelligence: Spatial Sound Modelling to provide NPCs with Sound Perception

Despite advancements in AI for games in recent years, non-player characters (NPCs) still do not perceive the world in a realistic manner. NPC’s sense of hearing has been limited or ignored. Building on our previous work that saw the development of GrAF, a graph-based spatial sound framework capable of modelling the propagation of sound through complex three dimensional virtual environments in real-time, here we apply this method to NPCs, providing them with the ability to “perceive” sounds in a more realistic manner, ultimately leading to more realistic NPC behavior.

 

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Permalink: https://aes2.org/publications/elibrary-page/?id=20876


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