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Next Generation Audio (NGA) systems like MPEG-H Audio rely on metadata to enable a wide variety of features. Information such as channel layouts, the position and properties of audio objects, and user interactivity options are only some of the data that can be used to improve consumer experience. Creating these metadata requires suitable tools, which are used in a process known as "authoring", where interactive features and the options for 3D immersive sound rendering are defined by the content creator. Different types of productions impose specific requirements on these authoring tools, which leads to a number of solutions appearing in the market. Using the example of MPEG-H Audio, this paper will detail some of the latest developments and authoring solutions designed to enable immersive and interactive live and post-productions.
									 Author (s):  Eibl, Philipp; Grewe, Yannik; Rieger, Daniela; Scuda, Ulli
								
								 Affiliation: 
								Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany
								 (See document for exact affiliation information.)
								
																	 AES Convention: 151
									 Paper Number:651
									
																 Publication Date: 
								2021-10-06
								 
										
										 Import into BibTeX 
									
									
																			 Session subject: 
										Spatial audio applications
										
																		 Permalink:  https://aes2.org/publications/elibrary-page/?id=21514							
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Eibl, Philipp; Grewe, Yannik; Rieger, Daniela; Scuda, Ulli; 2021; Production Tools for the MPEG-H Audio System [PDF]; Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany; Paper 651; Available from: https://aes2.org/publications/elibrary-page/?id=21514
Eibl, Philipp; Grewe, Yannik; Rieger, Daniela; Scuda, Ulli; Production Tools for the MPEG-H Audio System [PDF]; Fraunhofer Institute for Integrated Circuits IIS, Erlangen, Germany; Paper 651; 2021 Available: https://aes2.org/publications/elibrary-page/?id=21514