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Current systems capable of 3D sound reproduction and panning of multi-channel sound sources require the user to employ standard, low-level interaction tools such as knobs and sliders to handle audio sources and reproduction setups with higher complexity. Innovative tools and control methods designed to meet the requirements of immersive audio environments are essential to enable efficient implementation of these technologies and software. This work investigated three types of input devices as controllers for an immersive audio mixing task in a spatial audio system. This second part of the research focuses on the objective data registered by the apparatus of the experiment. Results suggest devices with a high degree of integrality had the fastest learning curve and produced comparable results to the traditional method in response time.
Author (s): Quiroz, Diego; Martin, Denis
Affiliation:
McGill University, Montreal, Canada; CIRMMT, Montreal, Canada
(See document for exact affiliation information.)
AES Convention: 153
Paper Number:10620
Publication Date:
2022-10-06
Import into BibTeX
Session subject:
Spatial Audio
Permalink: https://aes2.org/publications/elibrary-page/?id=21949
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Quiroz, Diego; Martin, Denis; 2022; On the use of integral input devices and relative mappings for an immersive audio mixing task. Part II. [PDF]; McGill University, Montreal, Canada; CIRMMT, Montreal, Canada; Paper 10620; Available from: https://aes2.org/publications/elibrary-page/?id=21949
Quiroz, Diego; Martin, Denis; On the use of integral input devices and relative mappings for an immersive audio mixing task. Part II. [PDF]; McGill University, Montreal, Canada; CIRMMT, Montreal, Canada; Paper 10620; 2022 Available: https://aes2.org/publications/elibrary-page/?id=21949